![]() But you’ll also likely find some new ones on your map. You’ll probably find you miss some leads you had previously. The game tries to convert much of the old info you collected to the new rumor system, the conversion cannot be 1 on 1. In fact, the Loremaster will probably like it best if you do, because if you lose the Staff on your journey, the world is lost.Īlthough previously generated world’s still function as normal, all these changes are best experienced with new worlds. ![]() What’s more, you can now leave the Staff in Haven. On the map you can spend these rumors to get leads for specific locations or learn about new locations by getting leads for a region. You can now collect rumors by talking to and trading with local folk. The whole quest and rumor system has been overhauled. This update pushed some significant gameplay changes. Wearing an elemental mask makes you attuned to that element. The element attuned conditions grant you the possibility of controlling sources of that type directly. Researching anything other than recipes now costs 10 sparks. The legendary items you can find each have their own side quest. (This might be further refined in the future). The shelves in the library Haven indicate the starting letters of the books they contain. Quests objectives that aren’t completed have more prominent indicators on the map. ![]() The loremaster correctly reports about the previous wayfarer again. If you travel past a site, the wayfarer remembers its name and features. Fixes an issue with rumors being cleared accidentally between runs. Unlocked quests are correctly transferred to the next wayfarer. When you stumble upon a clue for a quest you don’t have yet, that quest automatically unlocks. Scrying stones and vantage points cannot detect themselves. Edge barriers and rift shard cores can be destroyed when you are awakened and attack them. ![]()
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